Octgn image packs fftcg
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I’ll get a little into why these were high priorities a little later, for now let’s go down the list and talk about each card. My priorities with the list were clear to me from the get go: to abuse synergies between demonstrably strong cards, play a ton of removal, and do it faster than other decks can. Character cards (Forwards and Backups) can only be played if the stack is empty.I ended up deciding to take a Wind/Water Mill strategy different from the popular variations. This is known as "the stack." Once players pass on playing cards or abilities, the objects on the stack resolve from top to bottom - in other words, first in, last out. Then, each other player may respond to that card or ability before it has its effect or enters the field, and the first player may respond to any actions the other players take. To play a card or ability, a player announces the card or ability and any targets it has then pays any costs for it. When you deal 7 damage to your opponent, you win the game. If the opponent does not block the attacker, one damage is dealt. On their turn, the current player can attack his opponent using his own forward character, and the opponent can block the attacker with their forward character. When a player's Damage Zone has seven cards in it, that player loses the game.
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Whenever a player is dealt damage, they put that many cards from the top of their deck into their Damage Zone. If the Forward was unblocked, it deals one damage to the defending player. If two Forwards are in combat with each other, the Forward with the higher power destroys the other, and the loser is put into its owner's Break Zone (discards). The defending player can choose whether or not to block attacking Forwards with their own Forwards. The game is won by attacking with Forwards. The exceptions are Light and Dark type cards these have no type requirements for paying their costs, and cannot be discarded for CP. Therefore, a Fire card with a cost of 5 requires one Fire CP and four CP of any types.
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To successfully play a card, the player must pay at least one CP of its type, and enough other CP to make up its cost. Crystal Points are provided in two ways: either by Dulling (turning sideways) a Backup card, providing one Crystal Point of its type, or by discarding a card from the player's hand, providing two Crystal Points of that card's type. Summoned Creature card: one shot ability.Įach turn, players spend their Crystal Points to play other cards.Backup character card: producing CP and/or with various abilities.Forward character card: attackers, blockers and characters with various abilities.There are three kinds of character cards: Players play character cards by using CP (crystal points). It doesn't quite play like the other TCGs on the market but uses many familiar concepts.Įach player uses their own deck of 50 character cards. The game itself is fairly unique and has abit of strategy behind it with some of the card combos you can do. I managed to play it and get a few cards ahead of the official release. I thought i would make a thread on the Final Fantasy TCG that just came out.
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